Danganronpa trigger happy havoc walkthrough. Danganronpa: Trigger Happy Havoc is a visual novel for the PS Vita with some additional elements. Namely, this visual novel has 'investigation' and 'trials' gameplay. This is similar to other popular games of this genre such as Phoenix Wright and Zero Escape.
Mar 17th, 2020
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- local UIS = game:GetService('UserInputService')
- local DetectedNPC = nil
- local Chatting = false
- local Exit = false
- local Camera = game.Workspace.CurrentCamera
- local Gui = script.Parent
- local PromptLabel = Gui.PromptLabel
- local Character = Player.Character or Player.CharacterAdded:Wait()
- local CharHRP = Character:WaitForChild('HumanoidRootPart')
- local NPCS = game.Workspace:WaitForChild('NPCS')
- UIS.InputBegan:Connect(function(Input
- if Chatting true then
- Sounds.Click:Play()
- end
- if Input.KeyCode Enum.KeyCode.Z then
- Exit = true
- end
- )end)
- UIS.InputBegan:Connect(function(Input
- if Detected true then
- local Lines = DetectedNPC:FindFirstChild('Lines')
- if Lines then
- Detected = false
- LineLabel.Text = ' '
- PromptLabel:TweenSize(UDim2(0, 0, 0, 0), 'Out', 'Linear')
- LineLabel:TweenPosition(UDim2(0, 0, 0.8, 0), 'In', 'Linear')
- wait(0.5)
- for i, Line in pairs(Lines:GetChildren()) do
- LineLabel.Text = string.sub(Text, 1, i)
- if Skip true then
- LineLabel.Text = Text
- end
- break
- wait(0.07)
- if Exit true then
- break
- repeat wait() until Skip true or Exit true
- end
- Exit = false
- PromptLabel:TweenSize(UDim2(0, 0, 0, 0), 'Out', 'Linear')
- LineLabel:TweenPosition(UDim2(0, 0, 1.2, 0), 'In', 'Linear')
- wait(0.5)
- Chatting = false
- end
- end
- if Detected false and Chatting false then
- local Humanoid = NPC:FindFirstChild('Humanoid')
- local HMR = NPC:FindFirstChild('HumanoidRootPart')
- if Humanoid and HMR then
- end
- end
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How To Get Greenville Gamepasses For Free
Sep 8th, 2020 (edited)
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- --EXECUTE THIS EVERY TIME YOU PLAY BLOXBURG, USE THIS SCRIPT BEFORE LOADING YOUR HOUSE, USE AT YOUR OWN RISK
- for i,v innext, game:GetService('ReplicatedStorage').Stats[game:GetService('Players').LocalPlayer.Name].SkillData:GetChildren()do
- end
- for i,v innext, game:GetService('ReplicatedStorage').Stats[game:GetService('Players').LocalPlayer.Name].Gamepasses:GetChildren()do
- end