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Seven hack roblox. VE SCRİPT Roblox Hack:JJSploit V3(Patched)LUA C Script Executor/Exploit This Hack. OP NINJA LEGENDS SCRIPT WORKS WITH FREE SPLOITS! Jailbreak script 2019 pastebin.
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- local Main = Instance.new('Frame')
- local PointsAndWins_2 = Instance.new('TextButton')
- local Open = Instance.new('TextButton')
- local TextLabel = Instance.new('TextLabel')
- -- Properties
- ScreenGui.Parent = game.CoreGui
- Main.Name = 'Main'
- Main.Active = true
- Main.BackgroundTransparency = 0.60000002384186
- Main.Position = UDim2.new(0, 707, 0, 276)
- Main.Visible = false
- PointsAndWins.Name = 'PointsAndWins'
- PointsAndWins.BackgroundColor3 = Color3.new(0.937255, 0, 0)
- PointsAndWins.Size = UDim2.new(0, 200, 0, 50)
- PointsAndWins.FontSize = Enum.FontSize.Size42
- PointsAndWins.TextScaled = true
- PointsAndWins.TextWrapped = true
- PointsAndWins_2.Name = 'PointsAndWins'
- PointsAndWins_2.BackgroundColor3 = Color3.new(0.937255, 0, 0)
- PointsAndWins_2.Position = UDim2.new(0, 38, 0, 123)
- PointsAndWins_2.Font = Enum.Font.SourceSansLight
- PointsAndWins_2.Text = 'Reach'
- PointsAndWins_2.TextSize = 42
- cred.Parent = Main
- cred.BackgroundTransparency = 1
- cred.Size = UDim2.new(0, 1149, 0, 84)
- cred.FontSize = Enum.FontSize.Size96
- cred.Text = 'Made by ItsPebble on Roblox and Pebble on V3R'
- cred.TextSize = 96
- TextLabel.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel.Position = UDim2.new(0, 718, 0, 500)
- TextLabel.Font = Enum.Font.SourceSans
- TextLabel.Text = 'click reach every time you go into a battle (ONLY WORKS FOR DEFAULT SWORD AND YOU GOT TO CLICK REACH FIRST THEN TAKE OUT DEFAULT SWORD)'
- Open.Parent = ScreenGui
- Open.BackgroundColor3 = Color3.new(0.937255, 0, 0)
- Open.Size = UDim2.new(0, 200, 0, 50)
- Open.FontSize = Enum.FontSize.Size48
- Open.TextSize = 48
- Close.Name = 'Close'
- Close.BackgroundColor3 = Color3.new(0.937255, 0, 0)
- Close.Size = UDim2.new(0, 200, 0, 50)
- Close.Font = Enum.Font.SourceSansLight
- Close.Text = 'Close'
- PointsAndWins.MouseButton1Down:connect(function() do
- local replicatedstorage = game:GetService('ReplicatedStorage')
- local wins = players.LocalPlayer.leaderstats.Wins.Value
- local points = players.LocalPlayer.leaderstats.Points.Value
- for i = 1, 150 do
- repeat
- replicatedstorage.ModifyAtribute:InvokeServer('Wins', wins)
- return
- end
- for i = 1, 150 do
- repeat
- replicatedstorage.ModifyAtribute:InvokeServer('Points', points)
- return
- end
- end)
- --forgot to rename this second one to reach but i know what it is
- PointsAndWins_2.MouseButton1Down:connect(function()
- a=Instance.new('SelectionBox',game.Players.LocalPlayer.Backpack.Sword.Handle)
- a.Adornee=game.Players.LocalPlayer.Backpack.Sword.Handle
- game.Players.LocalPlayer.Backpack.Sword.Handle.CanCollide=false
- game.Players.LocalPlayer.Backpack.Sword.Handle.Size=Vector3.new(0,0,165)
- warn('Reach by ItsPebble done successfully :)')
- Main.Visible = true
- Close.Visible = true
- Main.Visible = false
- Close.Visible = false
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- local ReplicatedStorage = game:GetService('ReplicatedStorage')
- local ServerStorage = game:GetService('ServerStorage')
- local MapsFolder = ServerStorage:WaitForChild('Maps')
- local Status = ReplicatedStorage:WaitForChild('Status')
- local GameLength = 50
- local reward = 50
- -- Game Loop
- while true do
- Status.Value = 'Waiting for enough players'
- repeat wait(1) until game.Players.NumPlayers >= 2
- Status.Value = 'Intermission'
- wait(10)
- local plrs = {}
- for i, player in pairs(game.Players:GetPlayers()) do
- table.insert(plrs,player) --Add each player into plrs table
- end
- wait(2)
- local AvailableMaps = MapsFolder:GetChildren()
- local ChosenMap = AvailableMaps[math.random(1,#AvailableMaps)]
- Status.Value = ChosenMap.Name.' Chosen'
- local ClonedMap = ChosenMap:Clone()
- local SpawnPoints = ClonedMap:FindFirstChild('SpawnPoints')
- if not SpawnPoints then
- end
- local AvailableSpawnPoints = SpawnPoints:GetChildren()
- for i, player in pairs(plrs) do
- Character = player.Character
- if Character then
- character:FindFirstChild('HumanoidRootPart').CFrame = AvailableSpawnPoints[1].CFrame
- -- Give them sword
- local Sword = ServerStorage.Sword:Clone()
- GameTag.Name = 'GameTag'
- --there is no character
- table.remove(plrs,i)
- end
- Status.Value = 'Get ready to play!'
- wait(2)
- for i = GameLength,0,-1 do
- for x, player in pairs(plrs) do
- --Left the game
- if character:FindFirstChild('GameTag') then
- print(player.name.' is still in the game!')
- --They're dead
- print(player.Name.' has been removed!')
- end
- table.remove(plrs,x)
- end
- Status.Value = 'There are '.i.' seconds remaining, and '.#plrs.' players left'
- if #plrs 1 then
- Status.Value = 'The winner is '.plrs(1).Name
- plrs(1).leaderstats.Bucks.Value = plrs(1).leaderstats.Bucks.Value + reward
- elseif #plrs 0 then
- break
- Status.Value = 'Time up!'
- end
- print('End of game')
- for i, player in pairs(game.Players:GetPlayers()) do
- -- Ignore them
- if character:FindFirstChild('GameTag') then
- end
- if player.Backpack:FindFirstChild('Sword') then
- end
- if character.Backpack:FindFirstChild('Sword') then
- end
- end
- player:LoadCharacter()
- end