Roblox Wood Chopping Simulator Mega Tree

Animal Crossing. Animal Crossing. Top-10 Popular ROMS GBA Pokemon - Fire Red Version (V1.1) GBA Pokemon - Emerald Version SNES Super Mario World. Animal Crossing. Game Title: Animal Crossing; Rating: 4/5 ★★★★. Download Animal Crossing ROM for GameCube and Play Animal Crossing Video Game on your PC, Mac, Android or iOS device! Animal crossing gc free rom iso download. You can Download Animal Crossing ROM from romshub.com for GameCube. Play Animal Crossing for free with your friends. This game is Simulation genre game. This game has been selected by 73,162 players, who appreciated this game have given 4,2 star rating. Animal Crossing ROM Download You can Download Animal Crossing ROM from romshub.com for GameCube. Play Animal Crossing for free with your friends. This game is Simulation genre game. The GameCube Vault has every GameCube game released in the US, all verified with Redump or No-Intro for the best quality available.

Chopping

GEMSLOOT (EARN FREE ROBUX):Game: OUT MY MERCH H. EverBlock System Builder - set of tools for quick and easy creation of 3D models. This Script Renames All TreeRegions To The Regions For Its Main Wood And Making It Easier For You To Teleport All The Wood To You Which Comes With It If You Enter The Wood's Name In The Global 'TELEPORT' Variable Below. Threads 940 Messages 2. Roblox Wood Chopping Simulator.

Nov 2nd, 2017
Roblox wood chopping simulator mega tree stands
Never
Not a member of Pastebin yet?Sign Up, it unlocks many cool features!
Roblox Wood Chopping Simulator Mega Tree
  1. --Created By Unlisting
  2. --The New Remotes I Just Added Are From Drstattik's GUI. this is so it just makes it easier so thanks to him <3
  3. --The Remotes I Added from Drstattik are The Glitch Wood And Sell Wood cuz iternals Sales do basically the same thing as This.
  4. --[[
  5. https://v3rmillion.net/showthread.php?tid=426334
  6. This Script Renames All TreeRegions To The Regions For Its Main Wood And Making It Easier For You To Teleport All The Wood To You Which Comes With It If You
  7. Enter The Wood's Name In The Global 'TELEPORT' Variable Below.
  8. Once You Cut The Wood Down Press The Key B Or Make It Automatically Bring It To You By Turning The _G.BRING To true.
  9. You Can Also Press E To Cut the wood and just press R to teleport it to you or press 'i' to sell it instantly
  10. Teleport Your Latest Items You Have Bought (Keybind: 'q')
  11. GlitchWood (Keybind: 'e')
  12. --]]
  13. --Settings
  14. _G.TELEPORT = 'Cherry' --The Name Of The Wood You Want. The List Of Wood Names Are Listed Below.
  15. _G.BRING = false --Automatically Teleport the wood you cut down
  16. _G.WOOD = 'r' --Keybind for teleporting wood after cutting down
  17. _G.ITEM = 'q' --Keybind for teleporting recent bought items
  18. _G.SIZE = 120 --Size Of Wood You Want For Glitching
  19. --[[ Wood Names:
  20. Copy And Paste These Names In The '_G.TELEPORT' String Above.
  21. There May Be More Kinds Of Wood That I Haven't Put In Here But This Will Do For Now.
  22. ------------------
  23. Palm
  24. CaveCrawler
  25. Spooky
  26. GreenSwampy
  27. Birch
  28. LoneCave
  29. 'Cherry',
  30. 'FirBranch',
  31. 'Generic',
  32. 'Fir',
  33. 'Oak',
  34. 'Volcano',
  35. }
  36. local NewRegionNames = {}
  37. --Name Changer For Seperating What Is What
  38. for i, l in pairs(game:GetService('Workspace'):GetChildren()) do
  39. if l ~= nil then
  40. if b:IsA('Model') then
  41. if b:FindFirstChild('TreeClass') ~= nil and b.TreeClass.Value Wood[1] then
  42. warn('TreeRegion #1 Has Been Changed To: '.Wood[1])
  43. end
  44. end
  45. end
  46. for i, l in pairs(game:GetService('Workspace'):GetChildren()) do
  47. if l ~= nil then
  48. if b:IsA('Model') then
  49. if b:FindFirstChild('TreeClass') ~= nil and b.TreeClass.Value Wood[2] then
  50. warn('TreeRegion #2 Has Been Changed To: '.Wood[2])
  51. end
  52. end
  53. end
  54. for i, l in pairs(game:GetService('Workspace'):GetChildren()) do
  55. if l ~= nil then
  56. if b:IsA('Model') then
  57. if b:FindFirstChild('TreeClass') ~= nil and b.TreeClass.Value Wood[3] then
  58. warn('TreeRegion #3 Has Been Changed To: '.Wood[3])
  59. end
  60. end
  61. end
  62. for i, l in pairs(game:GetService('Workspace'):GetChildren()) do
  63. if l ~= nil then
  64. if b:IsA('Model') then
  65. if b:FindFirstChild('TreeClass') ~= nil and b.TreeClass.Value Wood[4] then
  66. warn('TreeRegion #4 Has Been Changed To: '.Wood[4])
  67. end
  68. end
  69. end
  70. for i, l in pairs(game:GetService('Workspace'):GetChildren()) do
  71. if l ~= nil then
  72. if b:IsA('Model') then
  73. if b:FindFirstChild('TreeClass') ~= nil and b.TreeClass.Value Wood[5] then
  74. warn('TreeRegion #5 Has Been Changed To: '.Wood[5])
  75. end
  76. end
  77. end
  78. for i, l in pairs(game:GetService('Workspace'):GetChildren()) do
  79. if l ~= nil then
  80. if b:IsA('Model') then
  81. if b:FindFirstChild('TreeClass') ~= nil and b.TreeClass.Value Wood[6] then
  82. warn('TreeRegion #6 Has Been Changed To: '.Wood[6])
  83. end
  84. end
  85. end
  86. for i, l in pairs(game:GetService('Workspace'):GetChildren()) do
  87. if l ~= nil then
  88. if b:IsA('Model') then
  89. if b:FindFirstChild('TreeClass') ~= nil and b.TreeClass.Value Wood[7] then
  90. warn('TreeRegion #7 Has Been Changed To: '.Wood[7])
  91. end
  92. end
  93. end
  94. for i, l in pairs(game:GetService('Workspace'):GetChildren()) do
  95. if l ~= nil then
  96. if b:IsA('Model') then
  97. if b:FindFirstChild('TreeClass') ~= nil and b.TreeClass.Value Wood[8] then
  98. warn('TreeRegion #8 Has Been Changed To: '.Wood[8])
  99. end
  100. end
  101. end
  102. for i, l in pairs(game:GetService('Workspace'):GetChildren()) do
  103. if l ~= nil then
  104. if b:IsA('Model') then
  105. if b:FindFirstChild('TreeClass') ~= nil and b.TreeClass.Value Wood[9] then
  106. warn('TreeRegion #9 Has Been Changed To: '.Wood[9])
  107. end
  108. end
  109. end
  110. for i, l in pairs(game:GetService('Workspace'):GetChildren()) do
  111. if l ~= nil then
  112. if b:IsA('Model') then
  113. if b:FindFirstChild('TreeClass') ~= nil and b.TreeClass.Value Wood[10] then
  114. warn('TreeRegion #10 Has Been Changed To: '.Wood[10])
  115. end
  116. end
  117. end
  118. for i, l in pairs(game:GetService('Workspace'):GetChildren()) do
  119. if l ~= nil then
  120. if b:IsA('Model') then
  121. if b:FindFirstChild('TreeClass') ~= nil and b.TreeClass.Value Wood[11] then
  122. warn('TreeRegion #11 Has Been Changed To: '.Wood[11])
  123. end
  124. end
  125. end
  126. for i, l in pairs(game:GetService('Workspace'):GetChildren()) do
  127. if l ~= nil then
  128. if b:IsA('Model') then
  129. if b:FindFirstChild('TreeClass') ~= nil and b.TreeClass.Value Wood[12] then
  130. warn('TreeRegion #12 Has Been Changed To: '.Wood[12])
  131. end
  132. end
  133. end
  134. for i, v in pairs(game:GetService('Workspace'):GetChildren()) do
  135. end
  136. --Teleporter
  137. --CherryWood
  138. for i, v in pairs(game:GetService('Workspace')[Wood[1]]:GetChildren()) do
  139. if v:FindFirstChild('TreeClass') ~= nil and v.TreeClass.Value Wood[1] then
  140. v:MoveTo(game:GetService('Players').LocalPlayer.Character.HumanoidRootPart.Position + Vector3.new(math.random(1,60), math.random(1,1), math.random(1,60)))
  141. end
  142. for i, v in pairs(game:GetService('Workspace')[Wood[2]]:GetChildren()) do
  143. if v:FindFirstChild('TreeClass') ~= nil and v.TreeClass.Value Wood[2] then
  144. v:MoveTo(game:GetService('Players').LocalPlayer.Character.HumanoidRootPart.Position + Vector3.new(math.random(1,60), math.random(1,1), math.random(1,60)))
  145. end
  146. for i, v in pairs(game:GetService('Workspace')[Wood[3]]:GetChildren()) do
  147. if v:FindFirstChild('TreeClass') ~= nil and v.TreeClass.Value Wood[3] then
  148. v:MoveTo(game:GetService('Players').LocalPlayer.Character.HumanoidRootPart.Position + Vector3.new(math.random(1,60), math.random(1,1), math.random(1,60)))
  149. end
  150. for i, v in pairs(game:GetService('Workspace')[Wood[4]]:GetChildren()) do
  151. if v:FindFirstChild('TreeClass') ~= nil and v.TreeClass.Value Wood[4] then
  152. v:MoveTo(game:GetService('Players').LocalPlayer.Character.HumanoidRootPart.Position + Vector3.new(math.random(1,60), math.random(1,1), math.random(1,60)))
  153. end
  154. for i, v in pairs(game:GetService('Workspace')[Wood[5]]:GetChildren()) do
  155. if v:FindFirstChild('TreeClass') ~= nil and v.TreeClass.Value Wood[5] then
  156. v:MoveTo(game:GetService('Players').LocalPlayer.Character.HumanoidRootPart.Position + Vector3.new(math.random(1,60), math.random(1,1), math.random(1,60)))
  157. end
  158. for i, v in pairs(game:GetService('Workspace')[Wood[6]]:GetChildren()) do
  159. if v:FindFirstChild('TreeClass') ~= nil and v.TreeClass.Value Wood[6] then
  160. v:MoveTo(game:GetService('Players').LocalPlayer.Character.HumanoidRootPart.Position + Vector3.new(math.random(1,60), math.random(1,1), math.random(1,60)))
  161. end
  162. for i, v in pairs(game:GetService('Workspace')[Wood[7]]:GetChildren()) do
  163. if v:FindFirstChild('TreeClass') ~= nil and v.TreeClass.Value Wood[7] then
  164. v:MoveTo(game:GetService('Players').LocalPlayer.Character.HumanoidRootPart.Position + Vector3.new(math.random(1,60), math.random(1,1), math.random(1,60)))
  165. end
  166. for i, v in pairs(game:GetService('Workspace')[Wood[8]]:GetChildren()) do
  167. if v:FindFirstChild('TreeClass') ~= nil and v.TreeClass.Value Wood[8] then
  168. v:MoveTo(game:GetService('Players').LocalPlayer.Character.HumanoidRootPart.Position + Vector3.new(math.random(1,60), math.random(1,1), math.random(1,60)))
  169. end
  170. for i, v in pairs(game:GetService('Workspace')[Wood[9]]:GetChildren()) do
  171. if v:FindFirstChild('TreeClass') ~= nil and v.TreeClass.Value Wood[9] then
  172. v:MoveTo(game:GetService('Players').LocalPlayer.Character.HumanoidRootPart.Position + Vector3.new(math.random(1,60), math.random(1,1), math.random(1,60)))
  173. end
  174. for i, v in pairs(game:GetService('Workspace')[Wood[10]]:GetChildren()) do
  175. if v:FindFirstChild('TreeClass') ~= nil and v.TreeClass.Value Wood[10] then
  176. v:MoveTo(game:GetService('Players').LocalPlayer.Character.HumanoidRootPart.Position + Vector3.new(math.random(1,60), math.random(1,1), math.random(1,60)))
  177. end
  178. for i, v in pairs(game:GetService('Workspace')[Wood[11]]:GetChildren()) do
  179. if v:FindFirstChild('TreeClass') ~= nil and v.TreeClass.Value Wood[11] then
  180. v:MoveTo(game:GetService('Players').LocalPlayer.Character.HumanoidRootPart.Position + Vector3.new(math.random(1,60), math.random(1,1), math.random(1,60)))
  181. end
  182. for i, v in pairs(game:GetService('Workspace')[Wood[12]]:GetChildren()) do
  183. if v:FindFirstChild('TreeClass') ~= nil and v.TreeClass.Value Wood[12] then
  184. v:MoveTo(game:GetService('Players').LocalPlayer.Character.HumanoidRootPart.Position + Vector3.new(math.random(1,60), math.random(1,1), math.random(1,60)))
  185. end
  186. if game.Players.LocalPlayer.Character:FindFirstChild('Tool') then
  187. return game.Players.LocalPlayer.Character:FindFirstChild('Tool')
  188. end
  189. local HitPoints={
  190. ['BasicHatchet']= 0.2;
  191. ['Axe2']= 0.93;
  192. ['Rukiryaxe']= 1.68;
  193. ['AxeBetaTesters']= 1.45;
  194. ['SilverAxe']= 1.6;
  195. ['AxeChicken']= 0.1;
  196. }
  197. local Pressing = false
  198. local mouse1 = game:GetService('Players').LocalPlayer:GetMouse()
  199. if key 'e' then
  200. poop(GetAxe())
  201. end)
  202. local mouse1 = game:GetService('Players').LocalPlayer:GetMouse()
  203. if key 'e' then
  204. end
  205. local Tree=game.Players.LocalPlayer:GetMouse().Target
  206. game.ReplicatedStorage.Interaction.RemoteProxy:FireServer(Tree.Parent.CutEvent,{
  207. ['cooldown'] = 0,
  208. ['sectionId'] = 1,
  209. ['faceVector'] = Vector3.new(-1,0,0),
  210. end
  211. function poop(Tool)
  212. for i=1,100 do
  213. cut(_G.SIZE,Tool)
  214. end
  215. end
  216. --SellWood
  217. local mouse1 = game:GetService('Players').LocalPlayer:GetMouse()
  218. if key 'i' then
  219. for _, Log in pairs(game.Workspace.LogModels:GetChildren()) do
  220. if Log.Name:sub(1, 6) 'Loose_' and Log:findFirstChild('Owner') then
  221. if Log.Owner.Value game.Players.LocalPlayer then
  222. if v.Name'WoodSection' then
  223. for i=1,10 do
  224. v.CFrame=CFrame.new(Vector3.new(315, -0.296, 85.791))*CFrame.Angles(math.rad(90),0,0)
  225. end)
  226. end
  227. for i=1,20 do
  228. game.ReplicatedStorage.Interaction.ClientIsDragging:FireServer(Log)
  229. end)
  230. end
  231. end
  232. local mouse1 = game:GetService('Players').LocalPlayer:GetMouse()
  233. if key _G.WOOD then
  234. for i, v in pairs(game.Workspace.LogModels:GetChildren()) do
  235. if v.Name:sub(1, 6) 'Loose_' and v:findFirstChild('Owner') and v.Owner.Value game:GetService('Players').LocalPlayer then
  236. v:MoveTo(game:GetService('Players').LocalPlayer.Character.Torso.Position + Vector3.new(0, 5, 0))
  237. end
  238. end)
  239. local mouse1 = game:GetService('Players').LocalPlayer:GetMouse()
  240. if key _G.ITEM then
  241. for i, v in pairs(game:GetService('Workspace'):GetChildren()) do
  242. if c:FindFirstChild('PurchasedBoxItemName') then
  243. if c.Owner.Value game:GetService('Players').LocalPlayer then
  244. c:MoveTo(game:GetService('Players').LocalPlayer.Character.HumanoidRootPart.Position)
  245. end
  246. end
  247. end
  248. wait(5)
  249. for i, v in pairs(game.Workspace.LogModels:GetChildren()) do
  250. if v.Name:sub(1, 6) 'Loose_' and v:findFirstChild('Owner') and v.Owner.Value game:GetService('Players').LocalPlayer then
  251. v:MoveTo(game:GetService('Players').LocalPlayer.Character.Torso.Position + Vector3.new(0, 5, 0))
  252. end
  253. end
  254. --Credits
  255. if _G.CREDITS true then
  256. warn('Thanks To Drstattik for the glitch and tp scripts')
RAW Paste Data

Are you ready to put your forestry and logging skills to the test? In this simulator game, you navigate an open world, the vehicles and the trees being in accordance with real-world physics. You can interact with the terrain (altering it in the process), cruise around in the off-road automobiles, and start putting some callouses on your palms by swinging around a chainsaw, an axe, and other tools.

Roblox how to get infinite points in zombie infection hack. Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time. I am not responsible for any bans!All credits goes to the maker of the script!!!500 subscriber for another giveaway???Thanks alot to you guys that support me. 🌟 Subscribe & turn on post notifications 🔔 Doing this allows you to get the exploit first and use it before it does get patched! 🌟 #RoadTo10k Credits.

Features

Tree Chopping Simulator Codes

  • Choice of 8 unique forestry vehicles with upgrades
  • First person axe and chainsaw
  • All-physics realistic cuttable trees and bushes
  • Deformable terrain and simulated mud
  • Multi-purpose vehicle winch system
  • Soft suspension and tire simulation
  • Realistic gears and differentials
  • Atmosphere effects, fog and time of day cycle

Get in touch!

Stay connected and follow development on Twitter with weekly updates

Developer chat

Roblox Wood Chopping Simulator Codes

Videos

Wood Chopping Simulator

Look at game-play videos, developer commentary, trailers on Youtube

Roblox is ushering in the next generation of entertainment. Imagine, create, and play together with millions of players across an infinite variety of immersive, user-generated 3D worlds. Roblox is a global platform that brings people together through play. Roblox for free without downloading. Roblox is an MMO game-creation platform featuring a plethora of immersive and fun games. Explore a variety of games and find your favorites! You can learn to build and code your own games for free, too. Roblox thrives on the imagination and creativity of its community, so join in!