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GEMSLOOT (EARN FREE ROBUX):Game: OUT MY MERCH H. EverBlock System Builder - set of tools for quick and easy creation of 3D models. This Script Renames All TreeRegions To The Regions For Its Main Wood And Making It Easier For You To Teleport All The Wood To You Which Comes With It If You Enter The Wood's Name In The Global 'TELEPORT' Variable Below. Threads 940 Messages 2. Roblox Wood Chopping Simulator.
- --Created By Unlisting
- --The New Remotes I Just Added Are From Drstattik's GUI. this is so it just makes it easier so thanks to him <3
- --The Remotes I Added from Drstattik are The Glitch Wood And Sell Wood cuz iternals Sales do basically the same thing as This.
- --[[
- https://v3rmillion.net/showthread.php?tid=426334
- This Script Renames All TreeRegions To The Regions For Its Main Wood And Making It Easier For You To Teleport All The Wood To You Which Comes With It If You
- Enter The Wood's Name In The Global 'TELEPORT' Variable Below.
- Once You Cut The Wood Down Press The Key B Or Make It Automatically Bring It To You By Turning The _G.BRING To true.
- You Can Also Press E To Cut the wood and just press R to teleport it to you or press 'i' to sell it instantly
- Teleport Your Latest Items You Have Bought (Keybind: 'q')
- GlitchWood (Keybind: 'e')
- --]]
- --Settings
- _G.TELEPORT = 'Cherry' --The Name Of The Wood You Want. The List Of Wood Names Are Listed Below.
- _G.BRING = false --Automatically Teleport the wood you cut down
- _G.WOOD = 'r' --Keybind for teleporting wood after cutting down
- _G.ITEM = 'q' --Keybind for teleporting recent bought items
- _G.SIZE = 120 --Size Of Wood You Want For Glitching
- --[[ Wood Names:
- Copy And Paste These Names In The '_G.TELEPORT' String Above.
- There May Be More Kinds Of Wood That I Haven't Put In Here But This Will Do For Now.
- ------------------
- Palm
- CaveCrawler
- Spooky
- GreenSwampy
- Birch
- LoneCave
- 'Cherry',
- 'FirBranch',
- 'Generic',
- 'Fir',
- 'Oak',
- 'Volcano',
- }
- local NewRegionNames = {}
- --Name Changer For Seperating What Is What
- for i, l in pairs(game:GetService('Workspace'):GetChildren()) do
- if l ~= nil then
- if b:IsA('Model') then
- if b:FindFirstChild('TreeClass') ~= nil and b.TreeClass.Value Wood[1] then
- warn('TreeRegion #1 Has Been Changed To: '.Wood[1])
- end
- end
- end
- for i, l in pairs(game:GetService('Workspace'):GetChildren()) do
- if l ~= nil then
- if b:IsA('Model') then
- if b:FindFirstChild('TreeClass') ~= nil and b.TreeClass.Value Wood[2] then
- warn('TreeRegion #2 Has Been Changed To: '.Wood[2])
- end
- end
- end
- for i, l in pairs(game:GetService('Workspace'):GetChildren()) do
- if l ~= nil then
- if b:IsA('Model') then
- if b:FindFirstChild('TreeClass') ~= nil and b.TreeClass.Value Wood[3] then
- warn('TreeRegion #3 Has Been Changed To: '.Wood[3])
- end
- end
- end
- for i, l in pairs(game:GetService('Workspace'):GetChildren()) do
- if l ~= nil then
- if b:IsA('Model') then
- if b:FindFirstChild('TreeClass') ~= nil and b.TreeClass.Value Wood[4] then
- warn('TreeRegion #4 Has Been Changed To: '.Wood[4])
- end
- end
- end
- for i, l in pairs(game:GetService('Workspace'):GetChildren()) do
- if l ~= nil then
- if b:IsA('Model') then
- if b:FindFirstChild('TreeClass') ~= nil and b.TreeClass.Value Wood[5] then
- warn('TreeRegion #5 Has Been Changed To: '.Wood[5])
- end
- end
- end
- for i, l in pairs(game:GetService('Workspace'):GetChildren()) do
- if l ~= nil then
- if b:IsA('Model') then
- if b:FindFirstChild('TreeClass') ~= nil and b.TreeClass.Value Wood[6] then
- warn('TreeRegion #6 Has Been Changed To: '.Wood[6])
- end
- end
- end
- for i, l in pairs(game:GetService('Workspace'):GetChildren()) do
- if l ~= nil then
- if b:IsA('Model') then
- if b:FindFirstChild('TreeClass') ~= nil and b.TreeClass.Value Wood[7] then
- warn('TreeRegion #7 Has Been Changed To: '.Wood[7])
- end
- end
- end
- for i, l in pairs(game:GetService('Workspace'):GetChildren()) do
- if l ~= nil then
- if b:IsA('Model') then
- if b:FindFirstChild('TreeClass') ~= nil and b.TreeClass.Value Wood[8] then
- warn('TreeRegion #8 Has Been Changed To: '.Wood[8])
- end
- end
- end
- for i, l in pairs(game:GetService('Workspace'):GetChildren()) do
- if l ~= nil then
- if b:IsA('Model') then
- if b:FindFirstChild('TreeClass') ~= nil and b.TreeClass.Value Wood[9] then
- warn('TreeRegion #9 Has Been Changed To: '.Wood[9])
- end
- end
- end
- for i, l in pairs(game:GetService('Workspace'):GetChildren()) do
- if l ~= nil then
- if b:IsA('Model') then
- if b:FindFirstChild('TreeClass') ~= nil and b.TreeClass.Value Wood[10] then
- warn('TreeRegion #10 Has Been Changed To: '.Wood[10])
- end
- end
- end
- for i, l in pairs(game:GetService('Workspace'):GetChildren()) do
- if l ~= nil then
- if b:IsA('Model') then
- if b:FindFirstChild('TreeClass') ~= nil and b.TreeClass.Value Wood[11] then
- warn('TreeRegion #11 Has Been Changed To: '.Wood[11])
- end
- end
- end
- for i, l in pairs(game:GetService('Workspace'):GetChildren()) do
- if l ~= nil then
- if b:IsA('Model') then
- if b:FindFirstChild('TreeClass') ~= nil and b.TreeClass.Value Wood[12] then
- warn('TreeRegion #12 Has Been Changed To: '.Wood[12])
- end
- end
- end
- for i, v in pairs(game:GetService('Workspace'):GetChildren()) do
- end
- --Teleporter
- --CherryWood
- for i, v in pairs(game:GetService('Workspace')[Wood[1]]:GetChildren()) do
- if v:FindFirstChild('TreeClass') ~= nil and v.TreeClass.Value Wood[1] then
- v:MoveTo(game:GetService('Players').LocalPlayer.Character.HumanoidRootPart.Position + Vector3.new(math.random(1,60), math.random(1,1), math.random(1,60)))
- end
- for i, v in pairs(game:GetService('Workspace')[Wood[2]]:GetChildren()) do
- if v:FindFirstChild('TreeClass') ~= nil and v.TreeClass.Value Wood[2] then
- v:MoveTo(game:GetService('Players').LocalPlayer.Character.HumanoidRootPart.Position + Vector3.new(math.random(1,60), math.random(1,1), math.random(1,60)))
- end
- for i, v in pairs(game:GetService('Workspace')[Wood[3]]:GetChildren()) do
- if v:FindFirstChild('TreeClass') ~= nil and v.TreeClass.Value Wood[3] then
- v:MoveTo(game:GetService('Players').LocalPlayer.Character.HumanoidRootPart.Position + Vector3.new(math.random(1,60), math.random(1,1), math.random(1,60)))
- end
- for i, v in pairs(game:GetService('Workspace')[Wood[4]]:GetChildren()) do
- if v:FindFirstChild('TreeClass') ~= nil and v.TreeClass.Value Wood[4] then
- v:MoveTo(game:GetService('Players').LocalPlayer.Character.HumanoidRootPart.Position + Vector3.new(math.random(1,60), math.random(1,1), math.random(1,60)))
- end
- for i, v in pairs(game:GetService('Workspace')[Wood[5]]:GetChildren()) do
- if v:FindFirstChild('TreeClass') ~= nil and v.TreeClass.Value Wood[5] then
- v:MoveTo(game:GetService('Players').LocalPlayer.Character.HumanoidRootPart.Position + Vector3.new(math.random(1,60), math.random(1,1), math.random(1,60)))
- end
- for i, v in pairs(game:GetService('Workspace')[Wood[6]]:GetChildren()) do
- if v:FindFirstChild('TreeClass') ~= nil and v.TreeClass.Value Wood[6] then
- v:MoveTo(game:GetService('Players').LocalPlayer.Character.HumanoidRootPart.Position + Vector3.new(math.random(1,60), math.random(1,1), math.random(1,60)))
- end
- for i, v in pairs(game:GetService('Workspace')[Wood[7]]:GetChildren()) do
- if v:FindFirstChild('TreeClass') ~= nil and v.TreeClass.Value Wood[7] then
- v:MoveTo(game:GetService('Players').LocalPlayer.Character.HumanoidRootPart.Position + Vector3.new(math.random(1,60), math.random(1,1), math.random(1,60)))
- end
- for i, v in pairs(game:GetService('Workspace')[Wood[8]]:GetChildren()) do
- if v:FindFirstChild('TreeClass') ~= nil and v.TreeClass.Value Wood[8] then
- v:MoveTo(game:GetService('Players').LocalPlayer.Character.HumanoidRootPart.Position + Vector3.new(math.random(1,60), math.random(1,1), math.random(1,60)))
- end
- for i, v in pairs(game:GetService('Workspace')[Wood[9]]:GetChildren()) do
- if v:FindFirstChild('TreeClass') ~= nil and v.TreeClass.Value Wood[9] then
- v:MoveTo(game:GetService('Players').LocalPlayer.Character.HumanoidRootPart.Position + Vector3.new(math.random(1,60), math.random(1,1), math.random(1,60)))
- end
- for i, v in pairs(game:GetService('Workspace')[Wood[10]]:GetChildren()) do
- if v:FindFirstChild('TreeClass') ~= nil and v.TreeClass.Value Wood[10] then
- v:MoveTo(game:GetService('Players').LocalPlayer.Character.HumanoidRootPart.Position + Vector3.new(math.random(1,60), math.random(1,1), math.random(1,60)))
- end
- for i, v in pairs(game:GetService('Workspace')[Wood[11]]:GetChildren()) do
- if v:FindFirstChild('TreeClass') ~= nil and v.TreeClass.Value Wood[11] then
- v:MoveTo(game:GetService('Players').LocalPlayer.Character.HumanoidRootPart.Position + Vector3.new(math.random(1,60), math.random(1,1), math.random(1,60)))
- end
- for i, v in pairs(game:GetService('Workspace')[Wood[12]]:GetChildren()) do
- if v:FindFirstChild('TreeClass') ~= nil and v.TreeClass.Value Wood[12] then
- v:MoveTo(game:GetService('Players').LocalPlayer.Character.HumanoidRootPart.Position + Vector3.new(math.random(1,60), math.random(1,1), math.random(1,60)))
- end
- if game.Players.LocalPlayer.Character:FindFirstChild('Tool') then
- return game.Players.LocalPlayer.Character:FindFirstChild('Tool')
- end
- local HitPoints={
- ['BasicHatchet']= 0.2;
- ['Axe2']= 0.93;
- ['Rukiryaxe']= 1.68;
- ['AxeBetaTesters']= 1.45;
- ['SilverAxe']= 1.6;
- ['AxeChicken']= 0.1;
- }
- local Pressing = false
- local mouse1 = game:GetService('Players').LocalPlayer:GetMouse()
- if key 'e' then
- poop(GetAxe())
- end)
- local mouse1 = game:GetService('Players').LocalPlayer:GetMouse()
- if key 'e' then
- end
- local Tree=game.Players.LocalPlayer:GetMouse().Target
- game.ReplicatedStorage.Interaction.RemoteProxy:FireServer(Tree.Parent.CutEvent,{
- ['cooldown'] = 0,
- ['sectionId'] = 1,
- ['faceVector'] = Vector3.new(-1,0,0),
- end
- function poop(Tool)
- for i=1,100 do
- cut(_G.SIZE,Tool)
- end
- end
- --SellWood
- local mouse1 = game:GetService('Players').LocalPlayer:GetMouse()
- if key 'i' then
- for _, Log in pairs(game.Workspace.LogModels:GetChildren()) do
- if Log.Name:sub(1, 6) 'Loose_' and Log:findFirstChild('Owner') then
- if Log.Owner.Value game.Players.LocalPlayer then
- if v.Name'WoodSection' then
- for i=1,10 do
- v.CFrame=CFrame.new(Vector3.new(315, -0.296, 85.791))*CFrame.Angles(math.rad(90),0,0)
- end)
- end
- for i=1,20 do
- game.ReplicatedStorage.Interaction.ClientIsDragging:FireServer(Log)
- end)
- end
- end
- local mouse1 = game:GetService('Players').LocalPlayer:GetMouse()
- if key _G.WOOD then
- for i, v in pairs(game.Workspace.LogModels:GetChildren()) do
- if v.Name:sub(1, 6) 'Loose_' and v:findFirstChild('Owner') and v.Owner.Value game:GetService('Players').LocalPlayer then
- v:MoveTo(game:GetService('Players').LocalPlayer.Character.Torso.Position + Vector3.new(0, 5, 0))
- end
- end)
- local mouse1 = game:GetService('Players').LocalPlayer:GetMouse()
- if key _G.ITEM then
- for i, v in pairs(game:GetService('Workspace'):GetChildren()) do
- if c:FindFirstChild('PurchasedBoxItemName') then
- if c.Owner.Value game:GetService('Players').LocalPlayer then
- c:MoveTo(game:GetService('Players').LocalPlayer.Character.HumanoidRootPart.Position)
- end
- end
- end
- wait(5)
- for i, v in pairs(game.Workspace.LogModels:GetChildren()) do
- if v.Name:sub(1, 6) 'Loose_' and v:findFirstChild('Owner') and v.Owner.Value game:GetService('Players').LocalPlayer then
- v:MoveTo(game:GetService('Players').LocalPlayer.Character.Torso.Position + Vector3.new(0, 5, 0))
- end
- end
- --Credits
- if _G.CREDITS true then
- warn('Thanks To Drstattik for the glitch and tp scripts')
Are you ready to put your forestry and logging skills to the test? In this simulator game, you navigate an open world, the vehicles and the trees being in accordance with real-world physics. You can interact with the terrain (altering it in the process), cruise around in the off-road automobiles, and start putting some callouses on your palms by swinging around a chainsaw, an axe, and other tools.
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Features
Tree Chopping Simulator Codes
- Choice of 8 unique forestry vehicles with upgrades
- First person axe and chainsaw
- All-physics realistic cuttable trees and bushes
- Deformable terrain and simulated mud
- Multi-purpose vehicle winch system
- Soft suspension and tire simulation
- Realistic gears and differentials
- Atmosphere effects, fog and time of day cycle
Get in touch!
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Developer chat
Roblox Wood Chopping Simulator Codes
Videos
Wood Chopping Simulator
Look at game-play videos, developer commentary, trailers on Youtube
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